Image from Google Jackets

Procedural storytelling in game design / edited by Tanya X. Short, Tarn Adams.

Contributor(s): Short, Tanya X [editor.] | Adams, Tarn [editor.]Material type: TextTextPublisher: Boca Raton : CRC Press, [2019]Copyright date: ©2019Description: xvi, 392 pages : illustrations (black and white) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781138595309 (pbk.) :Subject(s): Level design (Computer science) | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1536 Summary: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterisation, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.
Holdings
Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.81536 PRO (Browse shelf(Opens below)) Available 06737110
Total reservations: 0

Includes bibliographical references and index.

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterisation, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Specialized.

There are no comments on this title.

to post a comment.