Real games : what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul.
Material type: TextSeries: Playful thinkingPublisher: Cambridge, Massachusetts : The MIT Press, [2019]Copyright date: ©2019Description: xxxvii, 180 pages : illustrations (black and white) ; 21 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780262042604 (hbk.) :Subject(s): Video games -- History | Video games -- Design | Video games -- Social aspects | Video games industry -- History | Hobbies and Games | Hobbies and GamesDDC classification: 794.8Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 CON (Browse shelf(Opens below)) | Available | 06736327 |
Total reservations: 0
Includes bibliographical references and index.
Specialized.
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