Entertainment tourism / Jian Ming Luo, Chi Fung Lam.
Material type: TextSeries: Routledge focus in tourismPublisher: London : Routledge, 2019Description: 66 pages : illustrations (black and white) ; 22 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780367889173 (pbk.) :Subject(s): Tourism | Tourism -- Social aspects | Gambling -- China -- Macau | Gambling -- Nevada -- Las Vegas | Travel and Tourism | Travel and TourismDDC classification: 338.4'791 Summary: Entertainment tourism has recently become more popular. Entertainment attractions encourage tourists to travel around the world to have fun and are an important part of many gaming destinations. This book explores the tourist experience in entertainment destinations. It introduces and outlines the concept of entertainment and tourism in the global environment, focusing on entertainment tourism development in Las Vegas, USA and Macau, China. Macau has become one of the most famous gaming destinations in the world, now surpassing Las Vegas in terms of gaming revenue. This book explores the market for entertainment tourism market and major trends, such as virtual reality, as well as the experience of tourists using entertainment products.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 1 | 338.4791 LUO (Browse shelf(Opens below)) | Available | 06727573 |
Originally published: 2017.
Entertainment tourism has recently become more popular. Entertainment attractions encourage tourists to travel around the world to have fun and are an important part of many gaming destinations. This book explores the tourist experience in entertainment destinations. It introduces and outlines the concept of entertainment and tourism in the global environment, focusing on entertainment tourism development in Las Vegas, USA and Macau, China. Macau has become one of the most famous gaming destinations in the world, now surpassing Las Vegas in terms of gaming revenue. This book explores the market for entertainment tourism market and major trends, such as virtual reality, as well as the experience of tourists using entertainment products.
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