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Deep learning in gaming and animations : principles and applications / edited by Vikas Chaudhary, Moolchand Sharma, Prerna Sharma and Deevyankar Agarwal.

Contributor(s): Chaudhary, Vikas [editor.] | Sharma, Moolchand [editor.] | Sharma, Prerna [editor.] | Agarwal, Deevyankar [editor.]Material type: TextTextSeries: Explainable AI (XAI) for engineering applicationsPublisher: Boca Raton : CRC Press, 2021Description: 1 volume : illustrations (black and white) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781032126098 (hbk.) :Subject(s): Object-oriented programming (Computer science) | Artificial intelligenceDDC classification: 005.117
Holdings
Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 1 005.117 DEE (Browse shelf(Opens below)) Available 06839959
Total reservations: 0

Includes bibliographical references and index.

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