Real-time rendering.
- 4th edition. Tomas Akenine-Möller [and five others].
- xix, 1178 pages : illustrations (black and white, and colour) ; 25 cm
"An A.K. Peters book." Previous edition: Wellesley: A.K. Peters, 2008.
Includes bibliographical references and index.
With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.