Möller, Tomas, 1971-

Real-time rendering. - 4th edition. Tomas Akenine-Möller [and five others]. - xix, 1178 pages : illustrations (black and white, and colour) ; 25 cm

"An A.K. Peters book." Previous edition: Wellesley: A.K. Peters, 2008.

Includes bibliographical references and index.

With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

Specialized.

9781138627000 (hbk.) : £69.99 £39.99 £39.99 £39.99 £39.99


Real-time rendering (Computer graphics)
Computers and IT.
Computers and IT.

006.6'773