TY - BOOK AU - Jorgensen,Kristine AU - Karlsen,Faltin TI - Transgression in games and play SN - 9780262038652 (hbk.) : U1 - 794.8 23 PY - 2019/// CY - Cambridge PB - The MIT Press KW - Video games KW - Social aspects KW - Moral and ethical aspects KW - Design KW - Transgression (Ethics) KW - Hobbies and Games KW - eflch KW - ukslc N1 - Includes bibliographical references and index; Specialized N2 - Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies ER -