TY - BOOK AU - Cheng,William Joaquin TI - Sound play: video games and the musical imagination T2 - The Oxford music/media series SN - 9780199969999 (ebook) PY - 2014///] CY - New York, NY PB - Oxford University Press KW - Video game music KW - Video games KW - Music KW - ukslc KW - Theory of music & musicology KW - thema KW - Music recording & reproduction KW - Music industry KW - Digital music: consumer / user guides KW - Computer games / online games: strategy guides KW - Electronic, holographic & video art KW - Social & cultural anthropology KW - lcsh N1 - Includes bibliographical references and index; Also available in printed form ISBN 9780199969975; Electronic reproduction; Askews and Holts; Mode of access: World Wide Web N2 - Video games open portals into fantastical worlds where imaginative play prevails. 'Sound Play' explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games - from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment; Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here UR - http://www.vlebooks.com/vleweb/product/openreader?id=WestLondon&isbn=9780199969999 ER -