TY - BOOK AU - Swalwell,Melanie AU - Stuckey,Helen AU - Ndalianis,Angela TI - Fans and videogames: histories, fandom, archives T2 - Routledge advances in game studies SN - 9781138679672 (hbk.) : U1 - 794.8'092 23 PY - 2017/// CY - London PB - Routledge KW - Video gamers KW - Video games KW - Design KW - History KW - Hobbies and Games KW - eflch KW - ukslc N1 - Includes bibliographical references and index; Specialized N2 - In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers make literal the theoretical concept that Roland Barthes and Julia Kristeva defined four decades ago: they are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games. This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex processes at work in the phenomenon of game fandom and its practices ER -