TY - BOOK AU - Bogost,Ian TI - How to talk about videogames T2 - Electronic mediations SN - 9780816699124 (pbk.) : U1 - 306.4'87 23 PY - 2015/// CY - Minneapolis PB - University of Minnesota Press KW - Video games KW - Social aspects N1 - Includes bibliographical references and index; Specialized N2 - Videogames! Aren't they the medium of the 21st century? The new cinema? The apotheosis of art and entertainment; the realisation of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Rather, games are part art and part appliance, part tableau and part toaster. Here, leading critic Ian Bogost explores this paradox, as he takes a fond look at the preposterous - and yet essential - pursuit of games criticism ER -