How to talk about videogames /
Ian Bogost.
- 208 pages.
- Electronic mediations ; 47 .
- Electronic mediations ; 47. .
Includes bibliographical references and index.
Videogames! Aren't they the medium of the 21st century? The new cinema? The apotheosis of art and entertainment; the realisation of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Rather, games are part art and part appliance, part tableau and part toaster. Here, leading critic Ian Bogost explores this paradox, as he takes a fond look at the preposterous - and yet essential - pursuit of games criticism.