TY - BOOK AU - Guins,Raiford TI - Game after: a cultural study of video game afterlife SN - 9780262019989 (hbk.) : U1 - 794.8 23 PY - 2014/// CY - Cambridge PB - The MIT Press KW - Video games KW - Social aspects N1 - Includes bibliographical references and index; Specialized N2 - We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an 'ex-game' if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? Here, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present ER -