Game after : a cultural study of video game afterlife /
Raiford Guins.
- 376 pages : illustrations ; 23 cm
Includes bibliographical references and index.
We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an 'ex-game' if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? Here, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present.