What video games have to teach us about learning and literacy /
James Paul Gee.
- Revised and updated ed.
- Basingstoke : Palgrave Macmillan, 2007.
- 249 p. ; 24 cm.
Previous ed.: 2003.
Includes bibliographical references and index.
Gee investigates over 30 new video games in this book. He explores the cognitive development involved, and suggests that these video games may be the "forerunners of instructional tools that will determine how we learn in the future."