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Real-time rendering.

By: Möller, Tomas, 1971- [author.]Material type: TextTextPublisher: Boca Raton : CRC Press, [2018]Copyright date: ©2018Edition: 4th edition. Tomas Akenine-Möller [and five others]Description: xix, 1178 pages : illustrations (black and white, and colour) ; 25 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781138627000 (hbk.) :Subject(s): Real-time rendering (Computer graphics) | Computers and IT | Computers and ITDDC classification: 006.6'773 Summary: With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
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Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 1 006.6773 MOL (Browse shelf(Opens below)) Available 06792057
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 1 006.6773 MOL (Browse shelf(Opens below)) Available 06792065
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"An A.K. Peters book."

Previous edition: Wellesley: A.K. Peters, 2008.

Includes bibliographical references and index.

With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

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