Real-time rendering.
Material type: TextPublisher: Boca Raton : CRC Press, [2018]Copyright date: ©2018Edition: 4th edition. Tomas Akenine-Möller [and five others]Description: xix, 1178 pages : illustrations (black and white, and colour) ; 25 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781138627000 (hbk.) :Subject(s): Real-time rendering (Computer graphics) | Computers and IT | Computers and ITDDC classification: 006.6'773 Summary: With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 1 | 006.6773 MOL (Browse shelf(Opens below)) | Available | 06792057 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 1 | 006.6773 MOL (Browse shelf(Opens below)) | Available | 06792065 |
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"An A.K. Peters book."
Previous edition: Wellesley: A.K. Peters, 2008.
Includes bibliographical references and index.
With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
Specialized.
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