OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V.
Material type: TextPublisher: Boston : Addison-Wesley, 2016Edition: 9th edition. Dave Shreiner, Graham Sellers, John KessenichDescription: 1 volume : illustrations (black and white)Content type: text | still image Media type: computer Carrier type: online resourceISBN: 9780134495521 (ebook)Subject(s): OpenGL | Computer graphics | Health and Wellbeing | Personal & public health | Graphical & digital media applications | Graphics programming | Computer programming / software engineering | Image processingGenre/Form: Online access: Click to view (2 copies) Also available in printed form ISBN 9780134495491Summary: E-book (2 copies)Summary: OpenGLr Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.Item type | Current library | Home library | Class number | Status | Date due | Barcode | Item reservations | |
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E-book | Electronic publication | Electronic publication | Available |
Total reservations: 0
Previous edition: 2013.
Includes index.
Formerly CIP. Uk
E-book (2 copies)
OpenGLr Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
Also available in printed form ISBN 9780134495491
Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
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