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Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.

By: Macklin, Colleen [author.]Contributor(s): Sharp, John, 1967- [author.]Material type: TextTextPublisher: Boston : Addison-Wesley, [2016]Copyright date: ©2016Description: xviii, 266 pages : illustrations (colour) ; 23 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780134392073 (pbk.) :Subject(s): Video games -- Design | Computer games -- Design | Games -- Design | Hobbies and Games | Hobbies and GamesDDC classification: 794.8 Summary: This step-by-step guide offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.

Includes bibliographical references and index.

This step-by-step guide offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.

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