Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.
Material type: TextPublisher: Boston : Addison-Wesley, [2016]Copyright date: ©2016Description: xviii, 266 pages : illustrations (colour) ; 23 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780134392073 (pbk.) :Subject(s): Video games -- Design | Computer games -- Design | Games -- Design | Hobbies and Games | Hobbies and GamesDDC classification: 794.8 Summary: This step-by-step guide offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
---|---|---|---|---|---|---|---|---|---|
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81536 MAC (Browse shelf(Opens below)) | Available | 06723446 |
Total reservations: 0
Browsing Paul Hamlyn Library shelves, Shelving location: Floor 3 Close shelf browser (Hides shelf browser)
Includes bibliographical references and index.
This step-by-step guide offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.
Specialized.
There are no comments on this title.
Log in to your account to post a comment.