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Developing creative content for games / Greg Johnson.

By: Johnson, Greg, 1969- [author.]Material type: TextTextPublisher: Boca Raton : CRC Press, [2019]Copyright date: ©2019Description: xvii, 296 pages : illustrations (black and white) ; 26 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781498777667 (pbk.) :Subject(s): Electronic games -- Design | Computer games -- Design | Computer games -- Programming | Computer graphics | Hobbies and Games | Hobbies and GamesDDC classification: 794.8 Summary: Providing readers with a solid understanding of game development, design, narrative, charaterisation, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication, this text examines critical issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative gameplay. Examples are used to highlight and explain the various concepts involved and how the game development process works.
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Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 JOH (Browse shelf(Opens below)) Available 06737617
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Includes bibliographical references, filmography and index.

Providing readers with a solid understanding of game development, design, narrative, charaterisation, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication, this text examines critical issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative gameplay. Examples are used to highlight and explain the various concepts involved and how the game development process works.

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