The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott R. Looney.
Material type: TextPublisher: New York : Focal Press, 2014Description: 1 online resource : illustrations (black and white, and colour)Content type: text | still image Media type: computer Carrier type: online resourceISBN: 9781134595440 (ePub ebook) :; 9781134595372 (PDF ebook) :; 9781134595518 (Mobipocket ebook) :Subject(s): Computer games -- Programming | Computer sound processingAdditional physical formats: Print version:: No titleDDC classification: 006.45 Online access: Open E-bookItem type | Current library | Home library | Class number | Status | Date due | Barcode | Item reservations | |
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E-book | Electronic publication | Electronic publication | Available |
<B><P>Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound For Games</P><UL></B><P><P></P></UL><UL><P></P></UL><B><P>Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio</P><UL></B><P></P></UL><B><P>Level 3: My Non-Linear Life - Audio For Interactive Environments</P><UL></B><P></P></UL><B><P>Level 4: What Is Hip? Styles and Genres - Welcome to Acronym Hell</P><UL></B><P><P></P><P></P></UL><B><P>Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design In Games</P><P></B><B>Level 6: Compose Yourself! - The Art of Composing for Games</P><UL></B><P><P></P><P></P></UL><P><B>Level 7: Do you Hear That Voice In My Head? - Voice Over For Games</P><UL></B><P><UL><P></P><P></P></UL><B></UL><P>Level 8: Meet the Middleman: Understanding Audio Middleware</P><UL></B><P></P><B></B><P></P></UL><B><P>Level 9: The Early Bird Gets the Worm- Preparing your Audio</P><UL></B><P></P></UL><B><UL></B><P></P></UL><B><P>Level 10: ‘Silly Human…’ - How Game Engines Think</B><B></P><UL></B></UL><B><P>Level 11: Unify My World – Audio in Unity 3D</P><UL></B><P></P></UL><P><B>Level 12: Unity Too - Basic Audio Implementation in Unity 3D</B><B> </P><P>Level 13: Back To The Future -The World Of Mobile And Web Games</P><P></B><B>Level 14: Show Me The Money-Getting a job in sound for games</B> </P><P> </P>
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