Image from Google Jackets

The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott R. Looney.

By: Horowitz, Steve, 1964- [author.]Contributor(s): Looney, Scott R [author.]Material type: TextTextPublisher: New York : Focal Press, 2014Description: 1 online resource : illustrations (black and white, and colour)Content type: text | still image Media type: computer Carrier type: online resourceISBN: 9781134595440 (ePub ebook) :; 9781134595372 (PDF ebook) :; 9781134595518 (Mobipocket ebook) :Subject(s): Computer games -- Programming | Computer sound processingAdditional physical formats: Print version:: No titleDDC classification: 006.45 Online access: Open E-book
Contents:
<B><P>Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound For Games</P><UL></B><P><P></P></UL><UL><P></P></UL><B><P>Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio</P><UL></B><P></P></UL><B><P>Level 3: My Non-Linear Life - Audio For Interactive Environments</P><UL></B><P></P></UL><B><P>Level 4: What Is Hip? Styles and Genres - Welcome to Acronym Hell</P><UL></B><P><P></P><P></P></UL><B><P>Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design In Games</P><P></B><B>Level 6: Compose Yourself! - The Art of Composing for Games</P><UL></B><P><P></P><P></P></UL><P><B>Level 7: Do you Hear That Voice In My Head? - Voice Over For Games</P><UL></B><P><UL><P></P><P></P></UL><B></UL><P>Level 8: Meet the Middleman: Understanding Audio Middleware</P><UL></B><P></P><B></B><P></P></UL><B><P>Level 9: The Early Bird Gets the Worm- Preparing your Audio</P><UL></B><P></P></UL><B><UL></B><P></P></UL><B><P>Level 10: ‘Silly Human…’ - How Game Engines Think</B><B></P><UL></B></UL><B><P>Level 11: Unify My World – Audio in Unity 3D</P><UL></B><P></P></UL><P><B>Level&nbsp;12: Unity Too - Basic Audio Implementation in Unity 3D</B><B>&nbsp;</P><P>Level 13: Back To The Future -The World Of Mobile And Web Games</P><P></B><B>Level 14: Show Me The Money-Getting a job in sound for games</B> </P><P> </P>
Holdings
Item type Current library Home library Class number Status Date due Barcode Item reservations
E-book E-book Electronic publication Electronic publication Available
Total reservations: 0

<B><P>Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound For Games</P><UL></B><P><P></P></UL><UL><P></P></UL><B><P>Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio</P><UL></B><P></P></UL><B><P>Level 3: My Non-Linear Life - Audio For Interactive Environments</P><UL></B><P></P></UL><B><P>Level 4: What Is Hip? Styles and Genres - Welcome to Acronym Hell</P><UL></B><P><P></P><P></P></UL><B><P>Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design In Games</P><P></B><B>Level 6: Compose Yourself! - The Art of Composing for Games</P><UL></B><P><P></P><P></P></UL><P><B>Level 7: Do you Hear That Voice In My Head? - Voice Over For Games</P><UL></B><P><UL><P></P><P></P></UL><B></UL><P>Level 8: Meet the Middleman: Understanding Audio Middleware</P><UL></B><P></P><B></B><P></P></UL><B><P>Level 9: The Early Bird Gets the Worm- Preparing your Audio</P><UL></B><P></P></UL><B><UL></B><P></P></UL><B><P>Level 10: ‘Silly Human…’ - How Game Engines Think</B><B></P><UL></B></UL><B><P>Level 11: Unify My World – Audio in Unity 3D</P><UL></B><P></P></UL><P><B>Level&nbsp;12: Unity Too - Basic Audio Implementation in Unity 3D</B><B>&nbsp;</P><P>Level 13: Back To The Future -The World Of Mobile And Web Games</P><P></B><B>Level 14: Show Me The Money-Getting a job in sound for games</B> </P><P> </P>

Description based on CIP data; item not viewed.

There are no comments on this title.

to post a comment.