Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia, Greg Niemeyer.
Material type: TextSeries: Approaches to digital game studiesPublisher: London : Bloomsbury Academic, 2018Description: 352 pages : illustrations (black and white) ; 22 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781501347191 (pbk.) :Subject(s): Alternate reality games | Hobbies and Games | Hobbies and GamesDDC classification: 793.9'3 Summary: Alternate reality games (ARGs) challenge what players understand as 'real.' 'Alternate Reality Games and the Cusp of Digital Gameplay' is the first collection to explore and define the possibilities of ARGs.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 793.93 ALT (Browse shelf(Opens below)) | Available | 06683207 |
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Alternate reality games (ARGs) challenge what players understand as 'real.' 'Alternate Reality Games and the Cusp of Digital Gameplay' is the first collection to explore and define the possibilities of ARGs.
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