Beep to boom : the development of advanced runtime sound systems for games and extended reality / Simon N. Goodwin.
Material type: TextSeries: Audio Engineering Society presentsPublisher: London : Routledge, 2019Description: 320 pages : illustrations (black and white)Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781138543904 (pbk.) :Subject(s): Computer games -- Programming -- History | Video games -- Sound effects -- History | Computer sound processing -- History | Sound -- Recording and reproducing -- Digital techniques -- History | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1525 Summary: Drawing on decades of experience, this is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones through to VR gaming consoles.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81525 GOO (Browse shelf(Opens below)) | Available | 06664857 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81525 GOO (Browse shelf(Opens below)) | Available | 06677398 |
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Drawing on decades of experience, this is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones through to VR gaming consoles.
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