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Beep to boom : the development of advanced runtime sound systems for games and extended reality / Simon N. Goodwin.

By: Goodwin, Simon N [author.]Material type: TextTextSeries: Audio Engineering Society presentsPublisher: London : Routledge, 2019Description: 320 pages : illustrations (black and white)Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781138543904 (pbk.) :Subject(s): Computer games -- Programming -- History | Video games -- Sound effects -- History | Computer sound processing -- History | Sound -- Recording and reproducing -- Digital techniques -- History | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1525 Summary: Drawing on decades of experience, this is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones through to VR gaming consoles.
Holdings
Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.81525 GOO (Browse shelf(Opens below)) Available 06664857
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.81525 GOO (Browse shelf(Opens below)) Available 06677398
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Drawing on decades of experience, this is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones through to VR gaming consoles.

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