The gamer's brain : how neuroscience and UX can impact video game design / Celia Hodent ; foreword by Brenda Romero.
Material type: TextPublisher: Boca Raton : CRC Press, [2018]Copyright date: ©2018Description: xv, 250 pages : illustrations (colour) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781498775502 (pbk.) :Subject(s): Video games -- Design | Video games -- Psychological aspects | Human-computer interaction | Neurosciences | Hobbies and Games | Hobbies and GamesDDC classification: 794.8 Summary: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or 'serious game'), and meeting their business goals while staying true to their design and artistic intent.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 HOD (Browse shelf(Opens below)) | Available | 06768903 |
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"A Focal Press book."
Includes bibliographical references and index.
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or 'serious game'), and meeting their business goals while staying true to their design and artistic intent.
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