Popular music in the nostalgia video game : the way it never sounded / Andra Ivănescu.
Material type: TextSeries: Palgrave studies in audio-visual culturePublisher: Cham : Palgrave Macmillan, [2019]Copyright date: ©2019Description: xi, 165 pages ; 22 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9783030042806 (hbk.) :Subject(s): Video game music | Popular music | Video games | Hobbies and Games | Hobbies and GamesDDC classification: 794.8 Summary: This title looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 781.54 IVA (Browse shelf(Opens below)) | Available | 06615597 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 781.54 IVA (Browse shelf(Opens below)) | Available | 06652042 |
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Includes bibliographical references and index.
This title looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.
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