Composing music for games : the art, technology and business of video game scoring / Chance Thomas.
Material type: TextPublisher: New York : Focal Press, 2016Description: 1 online resource : illustrations (colour)Content type: text | still image Media type: computer Carrier type: online resourceISBN: 9781315381503 (ebook)Subject(s): Video game music | Composition (Music) | Music | Games development & programming | Speech recognition | Audio processingGenre/Form: Online access: Click here to access online Summary: Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.Item type | Current library | Home library | Class number | Status | Date due | Barcode | Item reservations | |
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E-book | Electronic publication | Electronic publication | Available |
Includes bibliographical references and index.
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
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