Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / William Sherif, Stephen Whittle.
Material type: TextPublisher: Birmingham : Packt, 2016Description: xii, 433 pages : illustrations (black and white) ; 26 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781785885549 (pbk.) :Subject(s): Unreal Engine | Computer games -- Programming | C++ (Computer program language) | Scripting languages (Computer science) | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'15262 Summary: This guide takes you on a journey of using variables, timers and events, along with overriding C++ functions in Unreal Engine 4. It also talks about game-controlled cameras, player controlled cameras and collision and will help you to have a broader understanding of the purpose served by actors and components which form an integral part of Unreal Engine 4.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81526 SHE (Browse shelf(Opens below)) | Available | 06645992 |
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This guide takes you on a journey of using variables, timers and events, along with overriding C++ functions in Unreal Engine 4. It also talks about game-controlled cameras, player controlled cameras and collision and will help you to have a broader understanding of the purpose served by actors and components which form an integral part of Unreal Engine 4.
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