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Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4 / William Sherif, Stephen Whittle.

By: Sherif, William [author.]Contributor(s): Whittle, Stephen [author.]Material type: TextTextPublisher: Birmingham : Packt, 2016Description: xii, 433 pages : illustrations (black and white) ; 26 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781785885549 (pbk.) :Subject(s): Unreal Engine | Computer games -- Programming | C++ (Computer program language) | Scripting languages (Computer science) | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'15262 Summary: This guide takes you on a journey of using variables, timers and events, along with overriding C++ functions in Unreal Engine 4. It also talks about game-controlled cameras, player controlled cameras and collision and will help you to have a broader understanding of the purpose served by actors and components which form an integral part of Unreal Engine 4.
Holdings
Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.81526 SHE (Browse shelf(Opens below)) Available 06645992
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This guide takes you on a journey of using variables, timers and events, along with overriding C++ functions in Unreal Engine 4. It also talks about game-controlled cameras, player controlled cameras and collision and will help you to have a broader understanding of the purpose served by actors and components which form an integral part of Unreal Engine 4.

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