Fundamentals of game design / Ernest Adams.
Material type: TextPublisher: [Berkeley, California] : New Riders, [2014]Copyright date: ©2014Edition: 3rd editionDescription: xiv, 560 pages : illustrations (black and white) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780321929679 (pbk.) :Subject(s): Computer games -- Design | Computer games -- Programming | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1536 Summary: Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81536 ADA (Browse shelf(Opens below)) | Available | 06584772 |
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Previous edition: 2010.
Includes Internet access.
Includes bibliographical references and index.
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
Specialized.
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