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An introduction to Unreal Engine 4 / Andrew Sanders.

By: Sanders, Andrew (Computer programmer) [author.]Material type: TextTextPublisher: Boca Raton : CRC Press, 2016Description: 256 pages : illustrations (colour) ; 26 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781498765091 (pbk.) :Subject(s): Computer games -- Programming | UnrealScript (Computer program language) | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1526 Summary: This title serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content.
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Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 SAN (Browse shelf(Opens below)) Available 06577083
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Includes bibliographical references and index.

This title serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content.

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