Essential skills in character rigging / Nicholas B. Zeman.
Material type: TextPublisher: Boca Raton : CRC Press, [2016]Copyright date: ©2016Description: xv, 208 pages, 16 unnumbered pages of plates : illustrations (black and white, and colour) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781482235234 (pbk.) :Subject(s): Rigging (Computer animation) | Computers and IT | Computers and ITDDC classification: 006.6'96 Summary: Character rigging is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of interconnected bones or rig used to animate the character. This book is a beginner's guide to learning and understanding the essential aspects to character setup, rigging, deformation, and animation. It covers the basic elements of taking a completed character model and setting up a skeleton with kinematics and soft-skin deformation.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 ZEM (Browse shelf(Opens below)) | Issued | 18/11/2024 | 06577059 |
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794.8 TRA Transgression in games and play / | 794.8 VID Videogame, player, text / | 794.8 WOM Women in game development : breaking the glass level-cap / | 794.8 ZEM Essential skills in character rigging / | 794.8019 BRO Videogames and education / | 794.8019 GEE What video games have to teach us about learning and literacy / | 794.8019 GUN Does playing video games make players more violent? / |
Includes index.
Character rigging is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of interconnected bones or rig used to animate the character. This book is a beginner's guide to learning and understanding the essential aspects to character setup, rigging, deformation, and animation. It covers the basic elements of taking a completed character model and setting up a skeleton with kinematics and soft-skin deformation.
Specialized.
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