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Aaron Marks' complete guide to game audio : for composers, musicians, sound designers, game developers / Aaron Marks.

By: Marks, Aaron [author.]Material type: TextTextPublisher: Boca Raton : CRC Press, 2017Edition: 3rd editionDescription: 1 online resource (566 pages) : illustrations (black and white, and colour)Content type: text | still image Media type: computer Carrier type: online resourceISBN: 9781315758442 (ebook)Other title: Complete guide to game audioUniform titles: Complete guide to game audio Subject(s): Computer games -- Programming | Sound -- Recording and reproducing -- Digital techniques | Hobbies and Games | Games development & programming | Digital animation | Audio processing | Electronic, holographic & video artGenre/Form: Additional physical formats: Print version :: No titleLOC classification: QA76.76.C672Online access: click to view 325 credits | click to view unlimited access Summary: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points.
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E-book E-book Electronic publication Electronic publication Available
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Previous edition: published as The complete guide to game audio. Burlington: Focal Press/Elsevier, 2009.

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points.

Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.

Electronic reproduction ProQuest Ebook Central Mode of access: World Wide Web.

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