Mathematics for 3D game programming and computer graphics / Eric Lengyel.
Material type: TextPublication details: Boston, Mass. : Course Technology Cengage Learning, c2012Edition: 3rd editionDescription: xviii, 545 p. : ill. (chiefly col.) ; 24 cmISBN: 9781435458864 (hbk.) :; 1435458869 (hbk.) :Subject(s): Computer games -- Programming | Three-dimensional display systems | Computer graphics -- Mathematics | Hobbies and GamesDDC classification: 794.8'16693 Summary: The world of computer graphics and game programming changes so rapidly that Eric Lengyel's guide includes four completely new chapters. This volume presents the latest ideas on 3D game programming and graphics. It requires a working knowledge of calculus, trigonometry and 3D graphics libraries.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
---|---|---|---|---|---|---|---|---|---|
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.816693 LEN (Browse shelf(Opens below)) | Available | 06379427 |
Total reservations: 0
Previous ed.: Hingham, Mass.: Charles River Media, 2004.
Includes bibliographical references and index.
The world of computer graphics and game programming changes so rapidly that Eric Lengyel's guide includes four completely new chapters. This volume presents the latest ideas on 3D game programming and graphics. It requires a working knowledge of calculus, trigonometry and 3D graphics libraries.
Specialized.
There are no comments on this title.
Log in to your account to post a comment.