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Understanding video game music / Tim Summers ; foreword by James Hannigan.

By: Summers, Tim, 1987- [author.]Material type: TextTextPublisher: Cambridge : Cambridge University Press, 2016Description: 1 online (xv, 248 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9781108111171 (ebook)Subject(s): Video game music -- History and criticismGenre/Form: Additional physical formats: No titleOnline access: Click here to access online Also available in printed form.Summary: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
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Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

Includes bibliographical references, filmography, ludography and index.

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Also available in printed form.

Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.

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