Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X / Benjamin Carnall.
Material type: TextPublisher: Birmingham : Packt Publishing, 2016Description: xvii, 481 pages : illustrations (black and white) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781785885532 (pbk.) :Subject(s): UnrealScript (Computer program language) | Computer games -- Programming | C++ (Computer program language) | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'15133 Summary: With Unreal Engine 4.X being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customised and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 CAR (Browse shelf(Opens below)) | Available | 06732224 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 CAR (Browse shelf(Opens below)) | Available | 06732232 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 CAR (Browse shelf(Opens below)) | Available | 06732240 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 CAR (Browse shelf(Opens below)) | Available | 06352375 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 CAR (Browse shelf(Opens below)) | Available | 06318460 |
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Includes index.
With Unreal Engine 4.X being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customised and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.
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