Game after : a cultural study of video game afterlife / Raiford Guins.
Material type: TextPublisher: Cambridge : The MIT Press, 2014Description: 376 pages : illustrations ; 23 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780262019989 (hbk.) :Subject(s): Video games -- Social aspectsDDC classification: 794.8 Summary: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an 'ex-game' if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? Here, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 GUI (Browse shelf(Opens below)) | Available | 06250262 |
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Includes bibliographical references and index.
We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an 'ex-game' if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? Here, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present.
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