Paper prototyping : the fast and easy way to design and refine user interfaces / Carolyn Snyder.
Material type: TextSeries: The Morgan Kaufmann series in interactive technologiesPublication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2003Description: xxiv, 377 p. : ill., portISBN: 9780080513508 (ebook)Subject(s): User interfaces (Computer systems) -- Design | Computers and IT | Internet guides & online services | Human-computer interaction | Maintenance & repairs | Computer programming / software engineering | Technology: general issues | Internet: general works | User interface design & usabilityGenre/Form: Online access: Click here to access online Also available in printed form ISBN 9781558608702Summary: This book teaches how to use paper prototyping to develop products that are more useful, intuitive, efficient, and pleasing. It will prepare Web designers, software application developers, and information appliance designers to create and test paper prototypes of the interfaces they develop. Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to oneItem type | Current library | Home library | Class number | Status | Date due | Barcode | Item reservations | |
---|---|---|---|---|---|---|---|---|
E-book | Electronic publication | Electronic publication | Available |
Includes bibliographical references (p. 355-359) and index.
This book teaches how to use paper prototyping to develop products that are more useful, intuitive, efficient, and pleasing. It will prepare Web designers, software application developers, and information appliance designers to create and test paper prototypes of the interfaces they develop. Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one
Also available in printed form ISBN 9781558608702
Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
There are no comments on this title.