Videogame, player, text / edited by Barry Atkins & Tanya Krzywinska.
Material type: TextPublication details: Manchester : Manchester University Press, 2007Description: vii, 320 p. : ill. ; 20 cmISBN: 9780719074004 (hbk.) :; 0719074002 (hbk.) :; 9780719074011 (pbk.) :; 0719074010 (pbk.) :Subject(s): Video games | Video games -- Design | Video games -- Evaluation | Video games -- Psychological aspects | Video games -- ResearchDDC classification: 794.8 Summary: With essays from a range of internationally renowned game scholars, this major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 VID (Browse shelf(Opens below)) | Available | 05819482 |
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794.8 TOT Level design : processes and experiences / | 794.8 TOT An architectural approach to level design / | 794.8 TRA Transgression in games and play / | 794.8 VID Videogame, player, text / | 794.8 WOM Women in game development : breaking the glass level-cap / | 794.8 ZEM Essential skills in character rigging / | 794.8019 BRO Videogames and education / |
Includes bibliographical references and index.
With essays from a range of internationally renowned game scholars, this major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics.
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