Game feel : a game designer's guide to virtual sensation / Steve Swink.
Material type: TextSeries: Morgan Kaufmann game design booksPublication details: Amsterdam ; London : Morgan Kaufmann, c2009Description: xvii, 358 p. : ill. ; 24 cmISBN: 9780123743282 (pbk.) :; 0123743281 (pbk.) :Subject(s): Computer games -- Programming | Computer games -- Design | Human-computer interactionDDC classification: 794.8'1526 Summary: 'Game Feel' exposes 'feel' as a hidden language in game design. It brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81526 SWI (Browse shelf(Opens below)) | Available | 06455441 |
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Includes index.
'Game Feel' exposes 'feel' as a hidden language in game design. It brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
Specialized.
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