Good Luck Have Fun : (Record no. 60913)

MARC details
000 -LEADER
fixed length control field 03688nam a22003853i 4500
001 - CONTROL NUMBER
control field 715501
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230120125506.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210223s2016 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781634506588
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781510725904
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC5668329
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC5668329
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL5668329
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1083301422
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
-- UkLoUWL
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Li, Roland.
245 10 - TITLE STATEMENT
Title Good Luck Have Fun :
Remainder of title The Rise of ESports.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture New York :
Name of producer, publisher, distributor, manufacturer Skyhorse Publishing Company, Incorporated,
Date of production, publication, distribution, manufacture, or copyright notice 2016.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2016.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (199 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Intro Title Page Copyright Dedication Contents Pre-Game: Why Video Games Matter Chapter 1: The Evil Genius: Alexander Garfield and the Rise of North America Chapter 2: The Emperor of Seoul: Boxer and Brood War Chapter 3: Nuclear Launch Detected: Starcraft II Explodes Chapter 4: Stream Dreams: Twitch Chapter 5: A Challenger Appears: League of Legends Ascends Chapter 6: Unbalanced: Women, Race, and Gaming Chapter 7: Born to Win: DOTA 2 Raises the Stakes Chapter 8: Capital Flood: Big Money Comes to eSports (Again) Chapter 9: The Road to 18 Million: The Fifth International The Players Acknowledgments Notes Photo Insert.
520 ## - SUMMARY, ETC.
Summary, etc. A Close-Up Look at the Global Phenomenon of Competitive Video Gaming Esports is one of the fastest growing--and most cutthroat--industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles's Staples Center, Seoul's World Cup Stadium, and Seattle's KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world's most successful eSports league and most popular PC game, on track to make over 1 billion a year. See how Twitch pivoted from a video streaming novelty into a 1 billion startup on the back of professional gamers. And dive into eSports' dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Li, Roland
Title Good Luck Have Fun
Place, publisher, and date of publication New York : Skyhorse Publishing Company, Incorporated,c2016
International Standard Book Number 9781510725904
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/uwestlon/detail.action?docID=5668329">https://ebookcentral.proquest.com/lib/uwestlon/detail.action?docID=5668329</a>
Public note Click to View (3 copies)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Suppress in OPAC Do not suppress from OPAC
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
    Other/Generic Classification Scheme     Electronic publication Electronic publication 11/12/2018   23/04/2021 19/07/2021 E-book