MARC details
000 -LEADER |
fixed length control field |
03688nam a22003853i 4500 |
001 - CONTROL NUMBER |
control field |
715501 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20230120125506.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
210223s2016 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781634506588 |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781510725904 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(MiAaPQ)EBC5668329 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(MiAaPQ)EBC5668329 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(Au-PeEL)EBL5668329 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1083301422 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
MiAaPQ |
Language of cataloging |
eng |
Description conventions |
rda |
-- |
pn |
Transcribing agency |
MiAaPQ |
Modifying agency |
MiAaPQ |
-- |
UkLoUWL |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Li, Roland. |
245 10 - TITLE STATEMENT |
Title |
Good Luck Have Fun : |
Remainder of title |
The Rise of ESports. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
New York : |
Name of producer, publisher, distributor, manufacturer |
Skyhorse Publishing Company, Incorporated, |
Date of production, publication, distribution, manufacture, or copyright notice |
2016. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2016. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (199 pages) |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Carrier type code |
cr |
Source |
rdacarrier |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Intro Title Page Copyright Dedication Contents Pre-Game: Why Video Games Matter Chapter 1: The Evil Genius: Alexander Garfield and the Rise of North America Chapter 2: The Emperor of Seoul: Boxer and Brood War Chapter 3: Nuclear Launch Detected: Starcraft II Explodes Chapter 4: Stream Dreams: Twitch Chapter 5: A Challenger Appears: League of Legends Ascends Chapter 6: Unbalanced: Women, Race, and Gaming Chapter 7: Born to Win: DOTA 2 Raises the Stakes Chapter 8: Capital Flood: Big Money Comes to eSports (Again) Chapter 9: The Road to 18 Million: The Fifth International The Players Acknowledgments Notes Photo Insert. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
A Close-Up Look at the Global Phenomenon of Competitive Video Gaming Esports is one of the fastest growing--and most cutthroat--industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles's Staples Center, Seoul's World Cup Stadium, and Seattle's KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world's most successful eSports league and most popular PC game, on track to make over 1 billion a year. See how Twitch pivoted from a video streaming novelty into a 1 billion startup on the back of professional gamers. And dive into eSports' dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) |
Local note |
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version: |
Main entry heading |
Li, Roland |
Title |
Good Luck Have Fun |
Place, publisher, and date of publication |
New York : Skyhorse Publishing Company, Incorporated,c2016 |
International Standard Book Number |
9781510725904 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) |
Corporate name or jurisdiction name as entry element |
ProQuest (Firm) |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://ebookcentral.proquest.com/lib/uwestlon/detail.action?docID=5668329">https://ebookcentral.proquest.com/lib/uwestlon/detail.action?docID=5668329</a> |
Public note |
Click to View (3 copies) |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Suppress in OPAC |
Do not suppress from OPAC |