MARC details
000 -LEADER |
fixed length control field |
01548nam a2200373 i 4500 |
001 - CONTROL NUMBER |
control field |
694871 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210719175030.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
121030s2012 nyua f 001 0 eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780823098477 (pbk.) : |
Terms of availability |
£16.99 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780823098484 (ebook) : |
Terms of availability |
No price |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(StDuBDS)9780823098477 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Transcribing agency |
StDuBDS |
Description conventions |
rda |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
eflch |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
ukslc |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8'1536 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Solarski, Chris, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Drawing basics and video game art : |
Remainder of title |
classic to cutting-edge art techniques for winning video game design / |
Statement of responsibility, etc. |
Chris Solarski ; foreword by Tristan Donovan. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
New York : |
Name of producer, publisher, distributor, manufacturer |
Watson-Guptill, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2012] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2012 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
240 pages : |
Other physical details |
illustrations (black and white, and colour) ; |
Dimensions |
26 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
still image |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references, filmography and index. |
520 8# - SUMMARY, ETC. |
Summary, etc. |
This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. The book demonstrates how fine art principles like drawing skills, anatomy, values, and lighting and colour all apply to the creation of artwork for video games. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Specialized. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Design. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Design. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Art |
General subdivision |
Technique. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Hobbies and Games. |
Source of heading or term |
eflch |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Hobbies and Games. |
Source of heading or term |
ukslc |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Suppress in OPAC |
Do not suppress from OPAC |