Games and gamification in market research : increasing consumer engagement in research for business success /

Adamou, Betty,

Games and gamification in market research : increasing consumer engagement in research for business success / Betty Adamou. - 280 pages ; 24 cm

Create intrinsic engagement in the research sphere through gamification; exploit existing and emerging technologies, and glean better-quality, untapped data that cannot be obtained through traditional surveying methods.

Specialized.

9780749483357 (pbk.) : £29.99 £29.99


Marketing research--Methodology.
Marketing research--Data processing.
Games--Research.
Computer games--Research.
Gamification.
Business and Management.
Business and Management.

658.8'3'0285