Digital character development : theory and practice /
O'Neill, Rob, Prof.,
Digital character development : theory and practice / by Rob O'Neill. - 2nd edition. - 326 pages : illustrations (black and white) ; 24 cm
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater and psychology. This book reflects the latest evolutions and trends in digital character development.
Specialized.
9781482250770 (hbk.) : £44.99 £44.99
Computer animation.
Computers and IT.
Computers and IT.
006.6'96
Digital character development : theory and practice / by Rob O'Neill. - 2nd edition. - 326 pages : illustrations (black and white) ; 24 cm
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater and psychology. This book reflects the latest evolutions and trends in digital character development.
Specialized.
9781482250770 (hbk.) : £44.99 £44.99
Computer animation.
Computers and IT.
Computers and IT.
006.6'96