Game audio implementation : a practical guide to using the unreal engine /

Stevens, Richard, 1971-

Game audio implementation : a practical guide to using the unreal engine / Richard Stevens and Dave Raybould. - xxi, 463 pages : illustrations (colour) ; 24 cm

"An A.K. Peters book." Text on inside cover.

Whether you're a sound designer, composer, or game designer, you are responsible for the audio experience. Go beyond one-shot sound effects or music loops and embrace the future of interactive sound with this practical course in game audio. It provides you with a unique tutorial game level built with Unreal Development Kit. Each section of the text links to an area of the game level, which allows you to experience the principles in action before applying them yourself with more than fifty practical exercises.

Specialized.

9781138777248 (pbk.) : £37.99 No price


Video games--Sound effects.
Computer game music.
Sound--Recording and reproducing--Digital techniques.
Computer games--Programming.
Hobbies and Games.

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